So as well you all know, we’ve just made our first tentative steps out of our old Mute Print shell and into our shiny, purple Invicta one. In keeping with the hermit crab metaphor, our new shell is bigger and better, with a few new bells and whistles. One of our new bells and/or whistles is… our new gaming section (yay)! That’s right, we’re expanding like marshmallows in microwaves, but we’re not just plunging head first into this new endeavour. In fact, we’ve got something to bridge the gap between music and gaming, just in case you’re a little scared about trying new things.
Behold Beat the Game, a hell of a game to kick off with in our opinion. The whole premise of the game is to solve puzzles using sounds garnered from everyday objects like cans and sticks and your nan (probably). The game boasts an on-the-fly sound mixer so as to, bizarrely, mix your samples and synthesise new sounds or whole songs of your own accord. The recording process culminates in a strange new type of boss fight: an audience, not in the Dark Souls 3 ‘Deacon of the Deep’ sense of the word either. In order to progress you have to perform a live show, which we’re sure will result in some pretty wild sets to be shared beyond the game with other players. Beat the Game is a beautiful looking game too, especially considering the dev team, Worm Animation, is a tiny 10-person team. The rusted, run-down landscapes married with the gangly, almost anachronistic character designs can likely be attributed to Worm Animation’s founder and veteran art director Cemre Ozkurt, who has carved an impressive legacy for himself as a character artist at Walt Disney to Telltale Games.
As far as avant-garde, point-and-click, sonic puzzle adventures go (New mainstream genre, I’m calling it now) we’re pretty hyped for Beat the Game. It’s already been greenlit on Steam and is due out for release on all platforms this summer. In the meantime, we might catch up with the team for an interview or two, and we look forward to bringing you more gaming news in the future!